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FinchBodyRotationMode - enumeration

Namespace: Finch


Method of body rotation computing.


Name Value Description
None 0 Body doesn't track neither camera nor controllers, so body local rotation is always Quaternion.Identity
ShoulderRotation 1 Body tracks camera and upper arm nodes. Default method of body rotation computing for 6DOF
HandRotation 2 Body tracks camera and controllers forward directions. Default method of body rotation computing for 3DOF
HandMotion 3 Body tracks camera with angular velocity corresponding to controller movement intensity
HmdRotation 4 Body local rotation is equal Main Camera horizontal local rotation
Last 5 Value after last significant value in enumeration
Unknown 5 Last and all next values are Unknown